Archive for June, 2010
Once again, I welcome you to a paint attack scoring system blog entry!
This time and this time only, we will cover the first of 4 game modes in Paint Attack and that, my friends, is a mode called CLASSIC.
Ok, classic mode is a pretty classic name for a classic mode and I will tell you, I wears its name quite well. Classic mode is the most frilless of the modes and is the most focused way to play Paint Attack. The rule is simple: clear the board in 25 moves and get the highest score.
Remember the basic? Good, because you will need to know that to benefit from this information. Have you watched the how to play? You better, or else CONFUSION CUE HERE :
Classic mode is the player’s introduction to the color clearing multiplier bonus (I love names that are mouthfuls… we might start calling that bonus the CCMB; might prove useful). The idea behind the CCMB (ha!) is to reward players that clear a color off the board early in the game. Actually, the earlier you clear a color from the game, the bigger the reward. The math goes like this:
It all starts with a 100 points flat rate bonus for clearing a color. This 100points is multiplied by the amount of moves left before the max amount allocated (25). Another, nerdier way to showcase this (with numbers and symbols) is like this :
100*(25-xx) = CCMB
Xx being your current move. So, let’s say you clear a color on your 15th move, it will look like this:
100*(25-15) = 1000
So, 1000 points for clearing a color on the 15th move. Pretty good!
The total score in Classic mode is the addition of this bonus with your blocks. Simple is honey pie! (mmmmmmmmmmmmm, honey).
Next up is time attack mode!
Stay in your painting gear!
Hello to all, time for the first in the series of Blogposts about the paint attack scoring system.
Naturally, the whole thing starts with some basics. The “how it all works” question answered.
Well, first, I would invite you to check the how to play video posted a little while back to get you up to speed. After that, you will be some kind of ready to think of all this math with a smile!
THE BASICS :
All mode types in Paint attack have one rule in common and this is the most important thing to know if you want to score BIG in Paint Attack :
The is the block turnouver scoring system in a nutshell : the more blocks you turn from one color to another in one move, the move points each individual block will be worth. If you only turn a few over, they might be worth as little as 5 or 10 points per block but, when you turn a whole bunch over at once, they might be worth something like 25 or even 30 points per block! So, turning a whole bunch of blocks over at once is a really good way to challenge the highest scores out there.
Players always get a bonus for clearing a color also but the rule behind that bonus changes from one mode to the next.
Stay tuned for score explanation for the first game mode : Classic!
This is it!
Paint attack goes live on the iTunes Appstore tomorrow!
lets see if we can reach rebatev critical mass on facebook!
friend matthieu Carl Rheaume on facebook for E3 news updates too
add, spread, enjoy!
I take a minute of your time to present to you Paint Attack! We Dream Games first release on the Istore and I admit, playing with scoring systems and online leaderboards has been fun!
A bit of insight on the backstory before showing it off, ok? Yeah ok.
What a ride this has been! This being the very first we dream game release, The story to be told stretches all the way back to the incubation days of our mighty studio (sic). We felt that our earlier games should be bite-sized enough for us to learn the ropes of our new-found beloved platform / market. The TO-DO list looked like this : concentrate on delivering fun, undeniably addictive puzzle experiences. So, we started development on 2 games on the same day, two puzzle games destined for things like, colors, combos and highscores. We thought we needed to get our hands dirty with Openfeint as soon as possible and needed to find awesome partners to build our “sometimes” really ambitious games. And so was birthed Paint attack! In an attempt to keep things simple enough and focus on an addictive, pocket-transit-type game, we took this piece of design on spun the dream weave around it.
The result is so much fun that testing and playing has been hard to distinguish. Erasing openfeint highscores has been met with a noticeable moment of hesitation every time and some of those now vanished scores I don’t expect to repeat anytime soon
I do expect some of you to be taken by the same hook sometime very soon. Now, we go to share some shots, videos and breakups of the scoring math (to give everyone as good of a chance as we got in house). Also, please visit the Paint Attack webpage under games for all the info related to this great title.
Here are a few screenshots for your tasting!
A gameplay video for your checking :
Stay tuned for score breakups and how-tos!
Paint the world with your dreams!
Here it is, the first real share coming from Paint attack that will shine some light on how things work in this game world! With this watch, you will be ready to get right into the game and start “petting des scores de fou!” (means “highscore like an ox on steroids”).
Here is it, enjoy the tease!
it’s official! Official Official!
For Ipod touch, Iphone and Ipad
releases on the Apple Appstore
On June 16th, 2010!
Tell your friends!
the game’s website got a little update a few days ago, a few screenshots and a trickle of information.
going to try and get the How to Play video finished tonight.
should have all of you up to speed within a day or two! check the facebook page and twitter for more information!